Embark on a thrilling adventure and conquer vast territories with the iconic board game Risk. This timeless strategy game pits players against each other in a quest for global domination. Prepare to dispatch armies, engage in battles, and forge alliances as you navigate a world map filled with strategic challenges and thrilling encounters.
At the outset, players select a territory to establish their initial foothold. From there, the game unfolds in a series of turns. On each turn, players receive new armies based on the territories they control. With these armies, they can launch attacks on neighboring territories, attempting to conquer them and expand their empires. Battles are resolved through dice rolls, adding an element of chance to the strategic gameplay.
As players conquer more territories, their power and influence grow. They can form alliances with other players to consolidate their positions or wage war against common enemies. Diplomacy and negotiation play a crucial role in the game, as players must carefully balance their military might with their diplomatic skills. The ultimate goal is to control a majority of the world’s territories and eliminate all other players. However, the path to victory is fraught with challenges and unexpected twists, making Risk a game that will keep you on the edge of your seat until the very end.
Setting Up the Game Board
Step 1: Unfolding the Game Board and Placing the Continents
Carefully unfold the large game board on a flat surface. It depicts a vibrant world map divided into six continents: North America, South America, Europe, Africa, Asia, and Australia. Each continent is a distinct geographical region with specific countries and territories.
Step 2: Assembling the Territories
Locate the 42 territory cards and arrange them in a convenient location. Each card represents a country or region on the game board. Shuffle the cards thoroughly and randomly distribute them around the territories marked on the board. Make sure to cover all the specified locations.
Step 3: Marking the Borders
Inspect the game board closely and identify the thin black lines separating the territories. These lines indicate the borders between countries. Use a marking tool or a pen to clearly outline the boundaries of each territory. This will help players visualize the territorial divisions and plan their strategies accordingly.
Step 4: Identifying the Continents
Each continent is a collection of territories grouped together geographically. Carefully observe the game board and locate the six continents: North America, South America, Europe, Africa, Asia, and Australia. Each continent is color-coded and named clearly for easy identification.
Step 5: Setting Up the Starting Positions
Participants in the game receive a specified number of armies at the start. Determine the initial army allocation per player based on the number of participants. Randomly select territories as starting positions for each player and distribute the armies accordingly. Ensure that each player has a well-balanced distribution of armies across their territories.
| Number of Players | Starting Armies |
|---|---|
| 2 | 35 |
| 3 | 30 |
| 4 | 25 |
| 5 | 20 |
| 6 | 15 |
Assigning Territories
The first step in the game of Risk is to assign territories to each player. This is done randomly, by drawing cards from a deck. Each card represents a territory, and the player who draws the card claims that territory. If a player draws a card that they already own, they can trade it with another player for a territory that they want.
1. Shuffle the deck of territory cards.
2. Deal out the cards, one at a time, to each player.
The number of cards that each player receives depends on the number of players in the game: | Number of Players | Number of Cards | |—|—| | 2 | 21 | | 3 | 14 | | 4 | 10 | | 5 | 8 | | 6 | 7 |
3. Each player claims the territory that is shown on the card they drew.
If a player draws a card for a territory that they already own, they can trade it with another player for a territory that they want. Trading is not mandatory, but it can be useful to get the territories that you need to build your armies and conquer your opponents.
Rolling for Armies
After completing the initial deployment, you’ll need to roll for armies. This process determines how many armies each player will receive to conquer territories and build their forces.
Round 1: Basic Army Allocation
In the first round of army allocation, each player receives armies based on the number of territories they controlled at the start of their turn. The number of armies received is as follows:
| Controlled Territories | Armies Received |
|---|---|
| 0-9 | 3 |
| 10-19 | 4 |
| 20-29 | 5 |
| 30-39 | 6 |
| 40+ | 7 |
For example, if a player controls 15 territories, they would receive 4 armies in the first round.
Round 2: Continent Bonuses
After the first round of army allocation, players receive additional armies based on the continents they control. Each continent provides the following bonuses:
| Continent | Army Bonus |
|---|---|
| North America | 5 |
| South America | 2 |
| Europe | 5 |
| Africa | 3 |
| Asia | 7 |
| Australia | 2 |
For example, if a player controls all of North America, they would receive an additional 5 armies in the second round.
Round 3: Special Case for Unclaimed Continents
If a continent remains unclaimed by any player after the first two rounds of army allocation, the player with the most territories on that continent receives an additional 2 armies. This bonus is awarded to multiple players if they have an equal number of territories on the unclaimed continent.
Attacking and Defending Territories
Preparing for Attack
Before launching an attack, gather your forces on the border of the territory you want to conquer. Each territory can hold up to three armies at a time. Consider the number of armies defending the territory and the strength of your own army.
Resolving the Attack
To attack, roll three dice. If you have three armies, use all of them. Otherwise, roll the dice for the number of armies you have. The defender rolls one or two dice, depending on their number of armies. The highest dice value from each side is compared.
| Dice Used | Type of Attack |
|---|---|
| 3 | Normal Attack |
| 2 | Defense with 1 Army |
| 1 | Defense with 2+ Armies |
Determining the Outcome
If your highest dice value is higher than the defender’s, you conquer the territory. Move the appropriate number of armies from your attacking territory to the conquered territory. If you lose the roll, you lose one army from the attacking territory. If the attacker has three armies and the defender has one army, the attacker conquers the territory regardless of the dice roll. If the attacker loses all their armies, the attack fails.
**Fortifying and Reinforcing**
Reinforcing your territories and protecting your borders are crucial in Risk. Here’s how to do it effectively:
**Fortifying Your Positions**
After every turn, you can move armies from one territory to another adjacent territory, which is called fortifying.
Fortification plays a key role in strengthening your borders and securing your hold on your territories. By placing additional armies in strategic locations, you make it harder for opponents to attack you or take over your territory.
**Reinforcing Your Armies**
At the start of your turn, you receive new armies based on the number of territories you control. These armies can be placed in any of your territories.
Reinforcing your armies is essential for maintaining a strong military presence on the board. By adding armies to your territories, you increase your chances of successfully defending against attacks and expanding your empire.
**Strategic Fortification and Reinforcement**
The key to effective fortification and reinforcement is to consider your overall strategy. Here are some tips:
- Protect Your Borders: Fortify territories that border enemy territories to prevent them from attacking you.
- Strengthen Your Weaknesses: Reinforce territories that are vulnerable to attack or that connect multiple territories of your empire.
- Plan Ahead: Think about potential threats and where you might need to reinforce your armies to counter them.
- Control Key Territories: Identify territories that are strategically important for controlling the board and focus on fortifying and reinforcing them.
- Consider Your Opponents’ Moves: Anticipate your opponents’ moves and reinforce accordingly to prevent them from gaining an advantage.
Diplomacy and Alliances
In Risk, diplomacy is key to achieving victory. Forming alliances with other players can give you a significant advantage on the battlefield. However, it’s important to remember that alliances are only as strong as the trust between the players involved.
Negotiating Alliances
When negotiating an alliance, it’s important to consider the following factors:
- Trust: How well do you know the other player? Are they trustworthy?
- Strength: How strong is the other player’s army? Can they help you achieve your goals?
- Goals: What are the other player’s goals? Do they align with your own?
How to Build Alliances
There are a number of things you can do to build strong alliances:
- Communicate regularly: Keep your allies informed of your plans and intentions.
- Help your allies: Provide military support or other assistance to your allies when they need it.
- Be fair: Don’t try to take advantage of your allies. Treat them with respect.
Maintaining Alliances
Maintaining alliances requires constant attention. Here are some tips for keeping your alliances strong:
- Avoid breaking promises: If you make a promise to an ally, keep it.
- Respect your allies’ borders: Don’t attack your allies’ territories without their permission.
- Be patient: Building trust takes time. Be patient and don’t expect your allies to be perfect.
| **Advantages of Alliances** | **Disadvantages of Alliances** |
| Increased military strength | Can be difficult to trust allies |
| Shared resources | Can lead to betrayal |
| Improved communication | Can slow down decision-making### Strategic Expansion ###In the Risk game, expanding your territory is crucial for victory. Begin by carefully evaluating the board and identifying vulnerable territories with fewer adjacent enemy troops. Focus on capturing these territories to secure a foothold and establish a presence.#### 7. Control of Continent Bonuses ####Continents in Risk offer strategic bonuses such as additional troops during reinforcements. Aim to conquer entire continents by capturing all territories within them. Controlling multiple continents grants a significant advantage and strengthens your overall position. |
| Continent | Bonus |
| Asia | 7 additional troops |
| Europe | 5 additional troops |
| North America | 5 additional troops |
| South America | 3 additional troops |
| Africa | 3 additional troops |
| Australia | 2 additional troops |
| Card Type | Bonus |
| Infantry | +2 armies |
| Cavalry | +3 armies |
| Artillery | +4 armies |
| Bonus | Territories |
| 1 | 1-2 |
| 2 | 3-4 |
| 3 | 5-6 |
| 4 | 7-9 |
| 5 | 10-11 |
| Territory | Star Value |
| North America | 9 |
| South America | 4 |
| Australia | 2 |
| Europe | 7 |
| Africa | 6 |
| Asia | 12 |